View Full Version : Alexandra's Drawings, Doodles, and Illustrations
03-20-2009, 06:01 PM
Thought it would be nice to just show some examples of my work as it comes.
I don't feel that I have a good enough portfolio to be showing off any exceptionally strong pieces, but here's just a few of what I've done here and there.
03-20-2009, 06:03 PM
Some Character Designs I've done, my own versions of the characters from Princess Bride:
03-20-2009, 06:05 PM
03-20-2009, 06:12 PM
Great stuff! Love the character design sketches. The backgrounds are sharp and good perspective. The pencil and ink are very nice as well! Thanks for sharing!
03-20-2009, 06:16 PM
Yeah, thanks for sharing! I like the diversity and the character interaction on the lined paper. Keep it up!
03-20-2009, 07:22 PM
I like all your stuff but I love the first full color illustration the best! I really like the colors you used and your illustration style is great! Thanks for showing them. From the looks of it, this place is going to fill up with a lot of talented people!:)
03-21-2009, 12:32 AM
You stuff is awesome, I really like the one with the mermaids.
03-21-2009, 10:32 AM
Thank you for all of the really nice comments! It's thrilling to hear that talented artists enjoy looking at my work.
03-23-2009, 07:11 PM
Awesome stuff... post more!
03-24-2009, 03:59 PM
your backgrounds are great, I really need to work on my own :)
03-25-2009, 12:04 PM
Ok, while most of that looks pretty good, I find the interior scene with the staircase a bit too wonky.
A few of the long, straight horizontal and vertical lines crossing the scene makes it feel more like a montage of several images. I would find some way of breaking those up lines and/or place elements that cross the lines and connect the areas together. Careful coloring may help too.
(This image turned out a bit small. Apparently the forum software wont host the size I posted.)
Part of what make those areas seem like they depict different spaces is a rather inconsistent sense of proportion.
I first roughed in a figure next to the door figuring the level of the handle gave me a reference for scale. (door knobs are about waist high to me).
Extending the lines of perspective I placed a copy on the stairs. I believe most handrails are also at least waist high.
Now, this may be nit-picking about the perspective. It kinda depends on the intended use of this drawing. As a storyboard sketch I would probably not waste so much time on the staircase and handrail details.
As a concept sketch it needs a more unified composition (as I mention above).
As a layout for animation it is problematic with regard to the perspective and scale.
(Imagine trying to animate a character running from upstairs to down)
Then again, any of these objections can be trumped by story needs and stylistic intentions. :)
I hope you find this is more helpful than negative.
03-25-2009, 12:52 PM
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03-25-2009, 12:56 PM
That is very helpful, JayTea! Thank you very much! The drawing was for a my storyboarding class, and upon turning it in, my teacher had given me no critique on how to improve. I feel that backgrounds and perspective are a weakpoint for me, so this was a first stab at it. I was told to be careful with perspective in staircases, but I jumped into it anyway without understanding. Your explanation and picture really helped me out - you're right, now that I look at it, it would be super wonky to watch a character go up the stairs. (Seeing the giant figure with railing around the ankles made me laugh)
03-31-2009, 10:01 PM
Yout linework is marvelous. I love the use of monotone as well ( a style I like very much). Keep up the great work!
04-24-2009, 05:25 PM
Some class doodles.
Here's some animations I've been working on.
The first one I completed a little bit ago, using the ball bounce DVD that Don had made. I'de like to add detail such as wings and more secondary actions, but I ran it over with my animation professor, and he said that I could afford to use a little more squash and stretch on the head, and keep the head up longer while the body's going down - so that the head and body don't hit the ground at the same time.
Here's an animation I did for Color Theory. We only had a week to do it, and most of this was experimentation for me. If I'd had more time, I would've put more body movement to emphasize the change in physical reaction.
04-24-2009, 05:35 PM
Haha, loved the color theory animation. Very witty :p
I'm under the impression that we both go to SCAD. I actually did an animation for Color Theory as well! Which Professor did you have?
04-24-2009, 05:42 PM
Stephanie Joseph :D She pretty much lets us do whatever we want for our projects, so long as the appropriate colors are use, and that the project relates to our major.
And yes! We both do go to scad! You're the first Scaddie I've run into on this website, nice to meetchya, DarkWolf.
04-24-2009, 05:48 PM
Although it isn't drawing, this also relates to animation...kinda.
I have a large interest in pursuing maquette modeling, mainly because I had so much fun with this guy:
04-24-2009, 05:50 PM
I had Joel Varland. He was pretty much the same way, but only with our final project :)
It's good to meet you, too! Hope you've been having a good school year :D
04-24-2009, 05:53 PM
Also, great shapes in that maquette! Especially love the face and hair. The freckles are a nice touch.
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